The classic pixel-art style graphics with sharp lines and jagged corners evokes the odd fusion of nature and technology brought by the cataclysm at the game's opening. It doesn't use old influences just for the sake of using them, but because they achieve what the game wants to do, infusing old gameplay devices with new meaning. Hyper Light Drifter differentiates itself by not leaning on nostalgia. #HYPER LIGHT DRIFTER INTRO FULL#We live in an age of throwbacks, full of games espousing influences from the glory days of 2-D. Its world is among the most incredible places ever put to pixel art, and if you listen closely, you can hear it breathing. The combat can be punishing, but Hyper Light Drifter aims for, and reaches, a level of grandeur and liveliness that immediately impresses. It's a game built on a core structure of slow exploration and fast, complex combat in a beautiful two-dimensional world. The world survives what appears to be a concerted effort to kill it, and the drifter survives the world's concerted effort to kill him. Hyper Light Drifter, a Kickstarter success made by a small team led by graphic designer Alex Preston, is about survival. He's searching the ruins of this old civilization for a cure. Every now and then he coughs, glitchy fuzz covering the screen, thick globs of blood coming from his mouth. In the aftermath, you play as a cloak- and goggle-wearing drifter. A short opening cutscene reveals everything the game thinks you need to know: a vision of an arcane futuristic utopia, destroyed in a burst of impossibly bright light. The story it tells is minimal and wordless. #HYPER LIGHT DRIFTER INTRO PC#In Hyper Light Drifter, available now for PC and later this year for consoles, the post-apocalypse is alive-and it's fighting. Listen closely and the ambient soundtrack sounds like a heartbeat rising from within the earth. Water, in the form of one flickering stream of pixels after another, drips down the subterranean walls. Indecipherable hieroglyphs pulse with blue and purple light.
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